If the party survives and manages to disable the house they have a sweet new base of operations!
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3 Unusual 5e Tavern Encounters
The door swings open and you are met with a blast of warm air and the rich scent of a stout potato stew. Mugs clink against the bartop as Keshif, the half-orc bartender, pulls you an ale. Sliding the mugs over to you she nods her head toward the far corner where a cloaked figure […]
Continue reading9 Security System Encounters for your D&D Shops
Last week we put out some security systems that you can drop into shops in your world. This week we thought we’d share some ideas on how we might use them in a 5e game. So, without (much) further ado, here are 9 shop encounters using our Certified Arcanery Labs Security Systems, ready to be […]
Continue readingThe Art of the Steal
Today I’m here to talk about one of my favorite topics to discuss about GMing (and playing) RPGs: stealing ideas from literally everywhere! STEALING!? Isn’t that unethical? Why thanks for asking! And it’s a good point. Stealing someone’s work is not a cool move. If someone is creating things and putting hard work, blood, sweat, […]
Continue readingWhat’s The Difference Between D&D, Pathfinder and Warhammer?
Hey there! Welcome to the first in a series of articles about the vast ecosystem of games in the tabletop world! If you’re new to the world of tabletop gaming, or even if you’re an old salty adventure telling tales in the local tavern, the sheer number of them can be overwhelming. Are there actually […]
Continue readingHow to Prep a D&D Session
Welcome to the post of The Arcanery Lab Notes! I went back and forth on what to write about here. Since it’s the first post should I start with a post about session zeroes? Should I go earlier and do a post on campaign creation? So many options! And then I realized that what I […]
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